Files
LinuxPA/internal/ui/round_rect.go
T
2025-01-11 13:16:58 -06:00

260 lines
6.5 KiB
Go

package ui
import (
"fmt"
"image"
"image/color"
"time"
rl "github.com/gen2brain/raylib-go/raylib"
)
// A rectangle with borders.
// Default only has black borders.
type Rect struct {
x int32
y int32
h int32
w int32
radius int32
reload bool
shown bool
rendering bool
borderWidth int32
borderColor color.RGBA
fillColor color.RGBA
curTweens map[string]*Tween
tex rl.RenderTexture2D
}
func NewRect(x, y, height, width int32) *Rect {
r := &Rect{
x: x,
y: y,
h: height,
w: width,
radius: 0,
borderWidth: 2,
borderColor: rl.Black,
fillColor: rl.Blank,
reload: true,
curTweens: make(map[string]*Tween),
}
r.tex = rl.LoadRenderTexture(width, height)
rl.SetTextureFilter(r.tex.Texture, rl.FilterAnisotropic8x|rl.FilterBilinear)
return r
}
func (r *Rect) Copy() *Rect {
return &Rect{
x: r.x,
y: r.y,
h: r.h,
w: r.w,
radius: r.radius,
borderWidth: r.borderWidth,
borderColor: r.borderColor,
fillColor: r.fillColor,
}
}
func (r *Rect) addTween(key string, old, new int32) {
r.curTweens[key] = NewTween(old, new, 1000*time.Millisecond)
}
func (r *Rect) SetPosition(x, y int32) {
if !r.shown {
r.x, r.y = x, y
return
}
if r.x != x {
r.addTween("x", r.x, x)
}
if r.y != y {
r.addTween("y", r.y, y)
}
}
func (r *Rect) SetSize(h, w int32) {
if !r.shown {
r.h, r.w = h, w
return
}
if r.h != h {
r.addTween("h", r.h, h)
r.reload = true
}
if r.w != w {
r.addTween("w", r.w, w)
r.reload = true
}
}
func (r *Rect) SetBorderRadius(radius int32) {
if !r.shown {
r.radius = radius
return
}
if r.radius != radius {
r.addTween("radius", r.radius, radius)
r.reload = true
}
}
func (r *Rect) SetBorderWidth(w int32) {
if !r.shown {
r.borderWidth = w
return
}
if r.borderWidth != w {
r.addTween("borderWidth", r.borderWidth, w)
r.reload = true
}
}
func (r *Rect) SetBorderColor(c color.RGBA) {
if r.borderColor != c {
r.reload = true
}
r.borderColor = c
}
func (r *Rect) SetFillColor(c color.RGBA) {
if r.fillColor != c {
r.reload = true
}
r.fillColor = c
}
func (r *Rect) Draw() {
r.shown = true
if !r.reload && len(r.curTweens) == 0 {
rl.DrawTextureEx(r.tex.Texture, rl.NewVector2(float32(r.x), float32(r.y)), 0, 1, rl.White)
return
}
var curRect *Rect
updateTex := false
if len(r.curTweens) != 0 {
curRect = r.Copy()
tween, ok := r.curTweens["x"]
if ok {
curRect.x = tween.CurVal()
if tween.Ended() {
r.x = curRect.x
delete(r.curTweens, "x")
}
}
tween, ok = r.curTweens["y"]
if ok {
curRect.y = tween.CurVal()
if tween.Ended() {
r.y = curRect.y
delete(r.curTweens, "y")
}
}
tween, ok = r.curTweens["h"]
if ok {
curRect.h = tween.CurVal()
if curRect.h != r.h {
updateTex = true
}
fmt.Println("h", curRect.h, r.h)
if tween.Ended() {
r.h = curRect.h
delete(r.curTweens, "h")
}
}
tween, ok = r.curTweens["w"]
if ok {
curRect.w = tween.CurVal()
if curRect.w != r.w {
updateTex = true
}
fmt.Println("w", curRect.w, r.w)
if tween.Ended() {
r.w = curRect.w
delete(r.curTweens, "w")
}
}
tween, ok = r.curTweens["radius"]
if ok {
curRect.radius = tween.CurVal()
if curRect.radius != r.radius {
updateTex = true
}
if tween.Ended() {
r.radius = curRect.radius
delete(r.curTweens, "radius")
}
}
tween, ok = r.curTweens["borderWidth"]
if ok {
curRect.borderWidth = tween.CurVal()
if curRect.borderWidth != r.borderWidth {
updateTex = true
}
if tween.Ended() {
r.borderWidth = curRect.borderWidth
delete(r.curTweens, "borderWidth")
}
}
} else {
curRect = r
}
if r.reload || updateTex {
// rl.UnloadTexture(r.tex)
// r.tex = rl.LoadTextureFromImage(curRect.buildImage())
// rl.UpdateTexture(r.tex, rl.LoadImageColors(curRect.buildImage()))
rl.BeginTextureMode(r.tex)
rl.UpdateTextureRec(r.tex.Texture, rl.NewRectangle(0, 0, float32(curRect.w), float32(curRect.h)), rl.LoadImageColors(curRect.buildImage()))
rl.EndTextureMode()
}
rl.DrawTextureEx(r.tex.Texture, rl.NewVector2(float32(curRect.x), float32(curRect.y)), 0, 1, rl.White)
r.reload = false
}
func (r Rect) buildImage() *rl.Image {
// Create image at 16x resolution then resize down so it looks better
img := rl.NewImageFromImage(image.NewAlpha(image.Rect(0, 0, int(r.w), int(r.h))))
// Filled areas
if r.fillColor != rl.Blank {
rl.ImageDrawRectangle(img, r.radius, 0, (r.w - (2 * r.radius)), r.h, r.fillColor)
if r.radius > 0 {
rl.ImageDrawRectangle(img, (r.w - r.radius), r.radius, r.radius, (r.h - (2 * r.radius)), r.fillColor)
rl.ImageDrawRectangle(img, 0, r.radius, r.radius, (r.h - (2 * r.radius)), r.fillColor)
}
}
if r.borderColor != rl.Blank {
// Horizontal lines
rl.ImageDrawRectangle(img, r.radius, 0, (r.w - (2 * r.radius)), r.borderWidth, r.borderColor)
rl.ImageDrawRectangle(img, r.radius, (r.h)-(r.borderWidth), (r.w - (2 * r.radius)), r.borderWidth, r.borderColor)
// Vertical lines
rl.ImageDrawRectangle(img, 0, r.radius, r.borderWidth, (r.h - (2 * r.radius)), r.borderColor)
rl.ImageDrawRectangle(img, (r.w)-(r.borderWidth), r.radius, r.borderWidth, (r.h - (2 * r.radius)), r.borderColor)
}
if r.radius > 0 {
r.placeCorners(r.radius, img)
}
return img
}
func (r Rect) placeCorners(radius int32, img *rl.Image) {
// Setup corner
corner := rl.NewImageFromImage(image.NewAlpha(image.Rect(0, 0, int(radius), int(radius))))
if r.borderWidth > 0 {
rl.ImageDrawCircle(corner, radius, radius, radius, r.borderColor)
}
rl.ImageDrawCircle(corner, radius, radius, (radius)-(r.borderWidth), r.fillColor)
// Add corners to actual image
rl.ImageDraw(img, corner, rl.NewRectangle(0, 0, float32(corner.Width), float32(corner.Height)), rl.NewRectangle(0, 0, float32(corner.Width), float32(corner.Height)), rl.White)
rl.ImageRotateCW(corner)
rl.ImageDraw(img, corner, rl.NewRectangle(0, 0, float32(corner.Width), float32(corner.Height)), rl.NewRectangle(float32((r.w-radius)), 0, float32(corner.Width), float32(corner.Height)), rl.White)
rl.ImageRotateCW(corner)
rl.ImageDraw(img, corner, rl.NewRectangle(0, 0, float32(corner.Width), float32(corner.Height)), rl.NewRectangle(float32((r.w-radius)), float32((r.h-radius)), float32(corner.Width), float32(corner.Height)), rl.White)
rl.ImageRotateCW(corner)
rl.ImageDraw(img, corner, rl.NewRectangle(0, 0, float32(corner.Width), float32(corner.Height)), rl.NewRectangle(0, float32((r.h-radius)), float32(corner.Width), float32(corner.Height)), rl.White)
}