93 lines
2.4 KiB
Go
93 lines
2.4 KiB
Go
package squashfs
|
|
|
|
import (
|
|
"bytes"
|
|
"io"
|
|
)
|
|
|
|
type fragment struct {
|
|
w *Writer
|
|
files []*fileHolder
|
|
sizes []uint32
|
|
}
|
|
|
|
func (f *fragment) sizeLeft() uint32 {
|
|
totalSize := uint32(0)
|
|
for _, siz := range f.sizes {
|
|
totalSize += siz
|
|
}
|
|
return f.w.BlockSize - uint32(totalSize)
|
|
}
|
|
|
|
func (f *fragment) addFragment(fil *fileHolder) {
|
|
//SizeLeft should already be checked
|
|
fil.fragOffset = len(f.files)
|
|
f.files = append(f.files, fil)
|
|
f.sizes = append(f.sizes, fil.blockSizes[len(fil.blockSizes)-1])
|
|
}
|
|
|
|
//TODO: give info about the frags for the frag table.
|
|
func (w *Writer) writeFragments(write io.WriterAt, off int64) (newOff int64, err error) {
|
|
newOff = off
|
|
var buf bytes.Buffer
|
|
var byts []byte
|
|
var n int
|
|
for _, frag := range w.frags {
|
|
blockOffset := 0
|
|
for i, fil := range frag.files {
|
|
_, err = io.CopyN(&buf, fil.reader, int64(frag.sizes[i]))
|
|
if err != nil {
|
|
return
|
|
}
|
|
fil.fragOffset = blockOffset
|
|
blockOffset += int(frag.sizes[i])
|
|
}
|
|
if !w.Flags.UncompressedFragments && w.compressor != nil {
|
|
byts, err = w.compressor.Compress(buf.Bytes())
|
|
if err != nil {
|
|
return
|
|
}
|
|
} else {
|
|
byts = buf.Bytes()
|
|
}
|
|
n, err = write.WriteAt(byts, newOff)
|
|
newOff += int64(n)
|
|
if err != nil {
|
|
return
|
|
}
|
|
buf.Reset()
|
|
}
|
|
return
|
|
}
|
|
|
|
func (w *Writer) addToFragments(fil *fileHolder) {
|
|
fragSize := fil.blockSizes[len(fil.blockSizes)-1]
|
|
//only fragment if the final block is less then 80% of a full block or AlwaysFragment.
|
|
//TODO: Make this check after looking at all fragment blocks. Below option is better, but this is easier to implement...
|
|
if w.Flags.AlwaysFragment || fragSize < uint32(float32(w.BlockSize)*0.8) {
|
|
//Try to slot the fragment into a fragment that has the perfect size left. If not, just pick the first one.
|
|
//TODO: possibly make this more efficient, possibly by calculating fragments all at once and seeing which combos match BlockSize perfectly.
|
|
var possibleFrags []int
|
|
for i := range w.frags {
|
|
left := w.frags[i].sizeLeft()
|
|
if left == fragSize {
|
|
fil.fragIndex = i
|
|
w.frags[i].addFragment(fil)
|
|
return
|
|
} else if left > fragSize {
|
|
possibleFrags = append(possibleFrags, i)
|
|
}
|
|
}
|
|
if len(possibleFrags) > 0 {
|
|
fil.fragIndex = possibleFrags[0]
|
|
} else {
|
|
fil.fragIndex = len(w.frags)
|
|
w.frags = append(w.frags, fragment{
|
|
w: w,
|
|
files: []*fileHolder{fil},
|
|
sizes: []uint32{fragSize},
|
|
})
|
|
}
|
|
}
|
|
}
|