0905141013
Previously, reading fragment 512 would panic with index out of range. Fix that panic by introducing an abstraction over reading blocks of items, caching the intermediate result, and returning an item at a particular index. The primary goal of this abstraction is to make edge cases like requesting items on page boundaries easy to unit test for. Additionally, fix unit tests by making t.Fatal calls protected by nil checks on the error values.
73 lines
2.3 KiB
Go
73 lines
2.3 KiB
Go
package squashfslow
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import (
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"errors"
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"math"
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)
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var errOutOfBounds = errors.New("out of bounds")
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var errUnexpectedOutOfBounds = errors.New("unexpected out of bounds")
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var errNilCollection = errors.New("nil collection")
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// readPagedItems calls readBLockOrPartial the correct number of times to cache
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// requestedItemIndex in currentItems, and then returns currentItems[requestedItemIndex].
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// Parameters:
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// - requestedItemIndex: The index of the item to be retrieved.
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// - blockSize: The number of items per block.
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// - currentItems: A slice of already-read items to manage in-memory storage. Must not be nil.
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// - readBlockOrPartial: A callback function that reads the next block. It takes the index of the block
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// to be read, and the number of items to read. It is normally passed block size, but if the last
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// block is incomplete, it will be passed the number of items in the last block.
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// Returns:
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// - the T at requestedItemIndex
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// - a non-nil error and the zero value of T if an error was encountered.
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func readPagedItems[T any](
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requestedItemIndex int,
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blockSize int,
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currentItems *[]T,
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totalItems int,
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readBlockOrPartial func(idxBlock, numItems int) ([]T, error),
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) (T, error) {
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var zero T // Zero value for the item type, used for default return in error cases.
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if currentItems == nil {
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return zero, errNilCollection
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}
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if requestedItemIndex < 0 || requestedItemIndex >= totalItems {
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return zero, errOutOfBounds
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}
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if len(*currentItems) > requestedItemIndex {
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return (*currentItems)[requestedItemIndex], nil
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}
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// Calculate which block contains the requested item
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blockNum := int(math.Ceil(float64(requestedItemIndex+1)/float64(blockSize))) - 1
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// Calculate blocks to read
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blocksRead := len(*currentItems) / blockSize
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blocksToRead := blockNum - blocksRead + 1
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// Read and append new blocks
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for i := 0; i < blocksToRead; i++ {
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startBlock := blocksRead + i
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itemsLeft := totalItems - len(*currentItems)
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itemsToRead := blockSize
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if itemsToRead > itemsLeft {
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itemsToRead = itemsLeft
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}
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items, err := readBlockOrPartial(startBlock, itemsToRead)
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if err != nil {
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return zero, err
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}
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*currentItems = append(*currentItems, items...)
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}
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// Ensure the slice contains the requested index after reading
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if len(*currentItems) <= requestedItemIndex {
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return zero, errUnexpectedOutOfBounds
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}
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return (*currentItems)[requestedItemIndex], nil
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}
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