More setup for Files.
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@@ -21,9 +21,9 @@ Thanks also to [distri's squashfs library](https://github.com/distr1/distri/tree
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# Not Working (Yet). Not necessarily in order.
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* Rename repo so it's easier to import
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* Provide an easy interface to find and list files and their properties
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* Maybe squashfs.File
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* Make device, socket, symlink, and all extended types of inode work properly. (I need to find an archive that uses it first.)
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* Extracting files
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* from inodes.
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* from file info.
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@@ -41,4 +41,4 @@ Thanks also to [distri's squashfs library](https://github.com/distr1/distri/tree
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# Where I'm at
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* v0.1 is the first working version!
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* Working on the File interface that should make it easier to deal with squashfs files. I'm also trying to make them capable for when I get squashing working.
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@@ -1,24 +1,55 @@
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package squashfs
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import (
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"errors"
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"io"
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"github.com/CalebQ42/squashfs/internal/directory"
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"github.com/CalebQ42/squashfs/internal/inode"
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)
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//File represents a file within a squashfs. File can be either a file or folder.
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var (
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//ErrNotDirectory is returned when you're trying to do directory things with a non-directory
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ErrNotDirectory = errors.New("File is not a directory")
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)
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//File is the main way to interact with files within squashfs, or when putting files into a squashfs.
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//File can be either a file or folder. When reading from a squashfs, it reads from the datablocks.
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//When writing, this holds the information on WHERE the file will be placed inside the archive.
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type File struct {
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Name string
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Parent *File
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Reader *io.Reader
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path string
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size uint32
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r *Reader
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in *inode.Inode
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Name string //The name of the file or folder.
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Parent *File //The parent directory. If it's the root directory, will be nil
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Reader io.Reader //Underlying reader. When writing, will probably be an os.File. When reading will probably be a FileReader
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path string //When writing, you can set where a file goes in the archive with this. (not yet tho)
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size int //The size of the file. -1 if a directory
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r *Reader //The squashfs.Reader where this file is contained.
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in *inode.Inode //Underlyting inode when reading.
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filType int //The file's type, using inode types.
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}
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func (r *Reader) newFileFromEntry(en *directory.Entry) (f *File, err error) {
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f.Name = en.Name
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f.in, err = r.getInodeFromEntry(en)
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func (f *File) GetChildren() ([]*File, error) {
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if !f.IsDir() {
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return nil, ErrNotDirectory
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}
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//TODO
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return nil, nil
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}
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//IsDir returns if the file is a directory.
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func (f *File) IsDir() bool {
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return f.filType == inode.BasicDirectoryType || f.filType == inode.ExtDirType
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}
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//
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func (f *File) Close() {
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//nil the reader to free up resources (in theory). Might switch reader to be a readcloser to make it easier.
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f.Reader = nil
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}
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//Read from the file. Doesn't do anything fancy, just pases it to the underlying io.Reader. If a directory, return io.EOF
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func (f *File) Read(p []byte) (int, error) {
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if f.IsDir() {
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return 0, io.EOF
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}
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//Check if reader is nill and create a new one if needed.
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return f.Reader.Read(p)
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}
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